3D Hard surface artist - realtime

Roarty Digital looking for an excited, driven, motivated and talented hard surface artist to join our team remotely. We are looking for an artist that is skilled in creating realistic and highly detailed realtime\game hard surface models. In this position you will build on your skill set and pitch in to help in all aspects of asset creation on world class projects! We are looking for artists who is experienced in armor, weapons, vehicles and props. This artist would be taking assets from start to finish (HR, game res, textures materials and integration) Interested? more info below:

Who you are:

·         Strong portfolio showing hard surface assets.

·         Strong examples of realistic real-time assets (high quality)

·         Strong understanding of vehicles, weapons and character armor

·         Strong texturing abilities

·         3+  years experience as a 3d artist in the videogame
or VFX industry and/or post secondary education

·         Knowledge of Maya

·         Experienced with Zbrush and/or Mudbox

·         Experienced in Substance painter

·         Great team player, self motivated and can communicate well

·         very strong understanding of a real-time workflow for assets
Hi-poly to low poly game mesh, texturing, materials ect

·         Knowledge of full character creation a strong plus.

·         familiar with Unreal Engine a plus

·         Experienced with Marvelous Designer a plus.

·         Experience creating Cinematic/post production characters a plus

 

Interested? Do you mind answering some important questions for us below? This allows us to know your current status and specifics in software and abilities for our projects. I know there are a lot of questions but its very helpful for us. Please answer as detailed as you would like and please be very direct/truthful with some of the questions (also very helpful) There are no right or wrong answers.

Come join us!