sENIOR LIGHTING ARTIST - UE

We are looking for a talented UE 5 - Senior Lighting Artist (realistic) to join our crew! We are looking for an artist that can craft compelling lighting which supports narrative, art direction and gameplay objectives while meeting the performance targets. In this position you will be working closely with a cross disciplinary team – level design, environments, VFX(Visual Effects), and tech art – to create industry leading lighting of our in-game spaces.

What you do:

  • Work closely with a cross disciplinary team – level design, environments, VFX(Visual Effects), and tech art – to create industry leading lighting of our in-game spaces.

  • Craft compelling lighting which supports narrative, art direction and gameplay objectives while meeting the performance targets.

  • Translate conceptual illustrations into outstanding real-time lighting visuals.

  • Work with art and engineering teams to create solutions to difficult visual challenges.

  • Proactive and effective communication with the art directors, leads and other content devs.

  • Develop and maintain a thorough understanding of current lighting techniques, constraints and future trends.

  • Help establish new best practices, and coach existing ones to junior lighting team members.

 

Who you are:

  • 5+ years of lighting experience in video games.

  • A portfolio that demonstrates a thorough understanding of lighting, composition, and color.

  • Production experience with modern real time game engines such as Unreal and Unity.

  • Have experience with Gameplay lighting.

  • Have experience with MegaLights.

  • Have experience with Lumen GI & Reflections.

  • Understanding of Virtual Shadow Maps (VSMs).

  • Understanding of  Heterogeneous Volumes & Volumetric Fog.

  • Understanding of Sky Atmosphere & LightMixer and ProfileGPU & Insights.

  • Understanding of Nanite Fallback Meshes.

  • Knowledge of real-time lighting principles (dynamic lighting, light bake solutions, HDR(High Dynamic Range), physically based rendering). Pre-rendered is a plus.

  • Experience and knowledge of how to balance great visuals with optimal performance in game.

  • Ability to work collaboratively – bring new ideas and work iteratively to improve existing ones.

  • Ability to organize and manage time effectively to meet deadlines.

 

Interested? Do you mind answering some important questions for us below? This allows us to know your current status and specifics in software and abilities for our projects. I know there are a lot of questions but its very helpful for us. Please answer as detailed as you would like and please be very direct/truthful with some of the questions (also very helpful) There are no right or wrong answers.

Come join us!